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The Dungeonmaster is a rather woolly-headed film. The title seems chosen to tap into the mid-1980s fad for role-playing games and in particular the craze for Dungeons and Dragons. (Although, despite the title, The Dungeonmaster features no dungeons, nor any such title character). The film also taps into the mid-1980s PC revolution in a vaguely Luddhite way. The hero is sinisterly surrounded by various modern devices digital watches, ATMs, traffic lights and has developed an unnatural attraction and a neural link to his computer, which has a feminine personality. If this were a mid-1990s Band film their later Arcade (1994) would be a perfect example this would all be preamble to a standard Virtual Reality film with the computer taking over the heros life and propelling him through various simulated game levels. However, at the time that The Dungeonmaster was made, Virtual Reality was not even a concept in the public paradigm and instead the film goes off at a peculiar tangent where hero Jeffrey Byron is abducted into a nether realm by The Devil (Richard Moll) and turned into a videogame warrior where the female PC personality becomes his all-knowing aide via a wristband. (The Bands were probably trying to cheaply emulate Disneys Tron (1982), which had Jeff Bridges as a videogame warrior operating inside a computer environment). In watching The Dungeonmaster after having seen too many bad Virtual Reality movies, it is a surprise to see how the computer personality plot at the start is almost irrelevant to the rest of the story. For all the appeal to fantasy and computer games scenarios, The Dungeonmaster is only an old-fashioned diabolic temptation story. Moreover, after setting up a big conflict where the heros girlfriend makes him choose between the computer and her, the film reaches an abrupt end where she simply shrugs her demands off and decides to marry him anyway. What is even more frustrating about The Dungeonmaster is the slightness of the various episodes. The entire film only hails in at a surprisingly short 70 minutes and of the seven episodes most of them average only around 2-3 minutes in length. Each is utterly forgettable. The episodes look more like effects test reels than dramatically sustained challenges. In the first, Jeffrey Byron encounters a stone giant and several dwarves who do nothing more than throw rocks at him. In the Land of the Dead segment, Jeffrey Byron ventures into a cave with a few zombies and a cackling John Buechler creation, which he zaps, and the episode is over without him ever doing anything and more importantly without entering the titular Land of the Dead. The third segment is centred around 1980s heavy metal group WASP who have the heroine tied up during a performance and simulate (badly) torturing her. Rosemarie Turkos Ice Gallery and Peter Manoogians Cave Beast are the slightest of all segments Ice Gallery consists of nothing more than Jeffrey Byron and Leslie Wing running in slow motion through what looks like a wax museum made of ice as it comes to life with no explanation offered of the setting; while in Cave Beast, Byron encounters a troll in a cave that is revealed in a twist ending to be an angel. Both segments can be forgotten the moment they end. Ted Nicolaou wraps the show up with a routine post-holocaust truck race sequence that has been copied from Mad Max 2 (1981). The only episode that mounts to anything is the Slasher sequence, which actually takes the time to develop some suspense (but not much). What is frustrating about all of the episodes is their lack of any substance as stories, as anything other than effects showcases. Jeffrey Byron is cast as a hero but his heroism only seems to consist of zapping everything he encounters with some weak animation effects from his wristband. The Dungeonmaster might have worked better if it had been made after the revolution of interactive computer games like Doom and Tomb Raider, where one could see that each episode might have corresponded to a level of a game that the player/hero might have had to fight through. The framing story is wound up with an annoyingly abrupt casualness.
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