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Sucker Punch is the first of Zack Snyders films to not be adapted from other source material where he has devised the story and co-written the screenplay himself. As such however, Sucker Punch is a genuine head-scratcher. The film has been sold on the Snyder association and the pitch to a certain type of cool centred around its action movie/graphic novel style. The films trailer was a baffling entity that mixed all manner of weirdness adventure movie and graphic novel sensibilities with images of Emily Browning combating giant samurai and on WWI battlefields without ever giving you a fix on the film. The sad news is that seeing the film does not improve on this anywhat. Zack Snyder says he pitched the film to executives as Alice in Wonderland with guns and the result is genuinely uncategorisable. If you want the capsule description, try something like imagining Girl Interrupted (1999) by the way of Inception (2010) where the theme of self-empowerment of women in an asylum from Girl Interrupted is blurred with something akin to Inceptions concept of action scenes taking place on multiple layers of dream/daydream. (It is never particularly clear here what the various levels of dream are you guess it is something to do with what is briefly mentioned as the therapy that Carla Gugino advocates where patients enact their dramas). Or maybe Girl Interrupted reimagined as a kickass videogame perhaps Zack Snyder and Steve Shibuya were idly wondering what might happen if they conceptually blurred Angelina Jolies character from Girl Interrupted with her Lara Croft, Tomb Raider (2001). Maybe you also draw some parallels to Black Swan (2010) with its dancer being drawn into a fantasy that happens inside her own head but where instead of imaginary rivals and murders, the heroine imagines herself into a videogame scenario. It is a puzzle trying to work out what Zack Snyder was attempting to do with Sucker Punch. Almost everybody at the preview session came out scratching their heads at least two people I spoke to made the separate comment that it was akin to taking LSD. Zack Snyder creates some slick action scenes Emily Browning going into combat against giant-sized samurai; the WWI battlefield scenes with the girls fighting steam-powered German zombies and bringing down a Zeppelin; their venturing into a castle and taking on a dragon; the fight aboard the train against gleaming chromium robots. In all of these cases, Zack Snyder choreographs some slick and expert action scenes, which can be forgotten precisely the second they are over. Moreover, they are action scenes that do not exist within the remotest realm of reality Emily Browning going into combat against the samurai in high heels; the girls turn up on the WWI battlefield in uniforms that consist of lingerie and bustiers. Sucker Punch is a film where the action scenes seem less like stunt choreography than they do Zack Snyder placing the girls in cool and kickass poses. In fact, what we often have seems more like it is a videogame than a film you have the frequent feeling that each sequence in the action fantasy reality is akin to a videogame where the player must kill everything in sight and navigate their way through a maze or obstacles and find the hidden key that gives them access to the next level. Scott Glenn turns up every so often to offer crackerjack mystical aphorisms that feel like the grating motivational cliches that people might hang on walls of office cubicles. Sucker Punch has also been designed as a wacky collusion of competing design schemas from different eras. The vehicles, posters in the background and some of the costumes seem like 1950s US post-Wartime era; the girls outfits are modern Goth schoolgirl fashions, while the soundtrack is almost all contemporary artists or modern covers of classic songs. The action sequences feel like a bunch of ideas that an artistic teenager who has read too much fantasy literature might draw in their sketchbook WWI battlefields where giant-oversized Zeppelins rub shoulders with Transformer robots, Steampunk zombies and hot chicks in lingerie with big guns; WWII bombers diving on castles and dragons; the attempt to stop a bomb aboard a futuristic train while fighting off gleaming mirrored robots with swords. Unfortunately, the reality and fantasy scenes are all designed with the same atemporal look, which erodes any distinguishing features between the different levels it seems as though the entire film takes place in just the one reality with the only difference being the competing colour contrasts. The other thing that irritated me about these fantasy sequences is that they seem to mean nothing. As we watch Emily Browning and the girls fight off hordes of chromium robots to stop a bomb blowing up on a train, we realise Oh, this is mean to be symbolic of the girls trying to sneak the kitchen knife away from the cook, or where the fierce battle with the dragon is supposed to represent one of the girls sneaking her hand into the mayors pocket to steal his cigarette lighter while he is distracted by Emily Browning dancing. I am sorry Zack but this is amateur symbolism of the worst order. It seems laughably overwrought. Compare this to something like Dennis Potters superb The Singing Detective (1986), which similarly had multiple levels of reality and dream but wove them into a brilliant and fascinating series of mirrors and surreal intrusions between one level and the next that delved deep down into the protagonist (and Potter)s psychological makeup. Here you cannot say the same all that we have are some stylish poses, girls getting kickass in schoolgirl outfits and a claim to significance on a symbolic level being levied as an excuse to throw in random action sequences.
Even more so, you have to regard as dubious a film that uses issues of child and incestual abuse and institutional corruption. I do not have a problem with these things being used as character motivation. On the other hand, Sucker Punch wants to paint itself as a parable of female empowerment. Im sorry, but to go to a Rape, Incest or Abuse Survivors group and suggest that all one needs to do to get over your issues is to immerse yourself in videogame fantasies of being a kickass fantasy heroine slaughtering zombies and dragons, you would be treated with due ridicule. Indeed, when we see that the fantasy involves putting the heroines into a series of schoolgirl outfits or guns, uniforms and lingerie combinations, you see that this has more to do with servicing a certain teenage male fantasy than any parable of female empowerment. All of which makes Sucker Punchs claim to be telling a story about an abuse survivor decidedly dubious.
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