|
|
|
|
|
|
 |
| Science-Fiction |
|
|
| Horror |
|
|
| Fantasy |
|
|
|
|
|
|
|
|
|
|
|
|
|
YU-GI-OH! THE MOVIE PYRAMID OF LIGHT
(Yugio: Gekijo-ban)
Rating: 
Japan/USA. 2004.
Director Hatsuki Suji, Screenplay Matthew Drdek, Lloyd Goldfine, Norman Grossfeld & Michael Pecerlello, Story Masahiro Hikokubo & Junki Takegami, Based on Characters Created Kazuki Takahashi, Producers Pecerlello, Grossfeld, Noriko Kobayashi, Katia Milani & Naoko Sasada, Music Elik Alvarez, John R. Angier, Joel Douek, Wayne Sharpe, Freddy Sheinfeld & Gil Talmi, Animation Studio Gallop. Production Company Shonen Jump/4 Kids Entertainment.
Voices:
(English language Version):
Dan Green (Yugi Moto/Yami Yugi), Eric Stuart (Seto Kaiba), Darren Dunstan (Maximilian Pegasus), John Campbell (Tristan Taylor), Wayne Grayson (Joey Wheeler), Tara Jayne (Mokuba Kaiba), Maddie Blaustein (Grandfather Moto)
Plot: Young Yugi Moto solves the Millennium Puzzle and in doing so unleashes Ancient Egyptian forces that resume their centuries old Shadow Games. In the Games combatants duel with playing cards that can summon up various magical entities that have varying strengths and abilities that allow them to combine or affect the way an opponent plays. Yugi becomes the worlds top player due to his possession of three Egyptian God cards that have infinite attack strength. However the defeated Seto Kaiba schemes to unseat Yugis championship. Kaiba takes on the immortal Pegasus in order to win the two cards that can defeat Yugi. Kaiba then challenges Yugi and in combat succeeds in banishing Yugis gods and trapping him inside a powerful pyramid of light. But this has opened up dangerous forces that threaten the world, while inside the pyramid the god Anubis stirs back to life.
The Yu-Gi-Oh! phenomenon is the latest childrens fad to hit Western shores and go ballistic. It grew out of a manga created by Kazui Takahashi, which first appeared in 1991 in the weekly comic magazine Shonen Jump. Takahashi was reportedly inspired by a love of childhood cardgames and created a shonen strip about a young hero who plays various games. The strip took after the introduction of the cardgame Duel Monsters Takahashi was inundated by children wanting to learn the rules and was then placed in the position of actually having to create the game. Takahashi came up with an idea that fell halfway between the fad for collecting cards and the premise of gaming cards popularized by series like Magic: The Gathering. With the expansion of the manga into an animated tv series, Yu-Gi-Oh! (1998 ), the game phenomenon became a mass-market institution. Indeed while featuring relatively little in the original manga and anime episodes, the cardgame has now become the central tenet of both. There are few series that are so blatantly designed as outright marketing opportunities this is one occasion where, akin to the Pokemon phenomenon, the collecting of the cards is actually tied in as a crucial part of the series premise.
Pyramid of Light is the inevitable movie spinoff of the series. It has many similarities to the first Pokemon movie Pokemon: The First Movie Mewtwo Strikes Back (1998) it has been quickly and cheaply made to exploit the phenomenon (in a traditional, limited anime style where characters rather amusingly have eyes that take up nearly three-quarters of their faces); it has been pitched directly to the largely pre-adolescent fans of the series and games; and it makes no concessions (is indeed almost entirely incomprehensible) to anyone who has not seen the series (like this reviewer). What one was struck by was the incorporation of the card playing as a direct element of the action. There are even little pop-up menus on the screen counting a combatants life and attack points. A lot of the action centres around this type of combat My Blue Eyes Shining Dragon card beats your ...., I play two cards and put two face down, I sacrifice 100 lifepoints in order to ..., I destroy two creatures and play my resurrection card etc etc. Its not clear what the creatures that appear actually do or where they come from it sort of becomes apparent that they are only really like glorified holograms and have no ontology outside of the game arena and that the lifepoints being lost refer only to the artificial points granted in the game, not a players actual life, although in contradiction of this some cards later appear to be in danger of threatening the world.
As a story scenario it is rather vague there is really nothing to it beyond the card-playing concept and the whole set-up seems conceptually stretched trying to make the cardgame into a dramatic scenario. One clearly needs to have absorbed themselves in the animated series in order to understand who half the characters are and the complex backstory of their relationships it is not particularly clear, for instance, how Yugi became unbeaten world champ and exactly who the doppelganger that takes him over to play the game is.
That said you have to admire the film for its wild profusion of elements. It seems to throw in elements from just about every anime out there Transformers, Pokemon-like creatures and just about every other fantasy trope imaginable dragons, magicians, robots, toons (and this is an animated film), mummies, Ancient Egyptian gods, demons, malevolent clowns and fairies. If nothing else it is a film that keeps ones interest with the sheer profusion of fantastic elements. It also proves rather fascinating in watching the various games in play and trying to work out the rules by which they operate. Not enough to make a good movie, but at least a better one than Mewtwo Strikes Back.
Copyright Richard Scheib 1999-2012
|