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Mamoru Oshii had previously ventured away from animation into live-action with Avalon (2001), a visually extraordinary film that seemed to be trying to find a fusion between anime and live-action. It took place inside a videogame simulation where the lead character slowly woke up to the fact that her life was part of a simulated world. Assault Girls seems to be a sequel of sorts or at least is said to take place in the same videogame world of Avalon. Mamoru Oshii had previously directed Assault Girls as an episode of the action movie anthology Kill (2008) and expanded it out as a feature film here, albeit a surprisingly brief 65 minute one. Assault Girls starts well with Mamoru Oshii offering up a long preamble that sets the stage with the idea of a future society that elects to spend most of its time in Virtual Reality ... only for the film to fall apart on him the moment he gets inside the virtual world. For anybody who has come expecting more of the amazing visuals of Avalon, which was set in a dusky faded world that looked like World War II era and had the unique look of live-action trying to appear as though it was anime, Assault Girls with thorough disappointment proves to be set outdoors on a bare plane and with standard visuals for the entire running time. Even the complex future scenario outlined in the opening moments proves to be of no relevance to the film whatsoever. The bulk of Assault Girls feels like a videogame version of Sucker Punch (2011). Mamoru Oshii buys into the same male sexual fantasy that Zack Snyder did in Sucker Punch of having hot-looking girls running around in kickass action poses. Unfortunately, the idea falls down about there. For some reason, Mamoru Oshii has also chosen to shoot Assault Girls in English. The actors are all Japanese and pronounce their English through thick accents that makes the dialogue frequently incomprehensible. The four players spend their time running around a bare plain tackling giant sand dragons with various combinations of weapons and accumulating points. The sand dragons are represented by some not particularly special visual effects. Beyond this, there is nothing else to Assault Girls. It never, for instance, does anything like gel together into a plot it seems to have no more ambition that being the filmed equivalent of a videogame and the concept never stretches beyond serial combat encounters.
There is the odd time that Mamoru Oshii finds more than that. There is an contemplative middle section where he forgets about combat sequences for a few minutes and focuses on soothing images of clouds above the plains, the girls just sitting thinking, and an odd sequence of events where one girl carries a snail and places it on the statue of a Buddhas head sitting in the middle of nowhere and others react to this in differing ways, before the man comes and simply eats the snail. There is also an amusing sequence where Yoshikatsu Fujiki takes on Meisa Kuroki in combat, is repeatedly killed by her and keeps having his life restored only for her to kill him again within seconds each time.
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