DEAD SPACE: DOWNFALL
There have been an enormous number of live-action films adapted from videogames since the 1990s with the likes of Super Mario Bros. (1993), Street Fighter (1994), Mortal Kombat (1995), Wing Commander (1999), Lara Croft, Tomb Raider (2001), Resident Evil (2002), Doom (2005), Silent Hill (2006), Hitman (2007) and Max Payne (2008), among others. Ever since Final Fantasy: The Spirits Within (2001), videogame developers have also been taking to animation see the likes of Final Fantasy VII: Advent Children (2005), Resident Evil: Degeneration (2008), Halo Legends (2010), Tekken: Blood Vengeance (2011), Dragon Age: Dawn of the Seeker (2012), Mass Effect: Paragon Lost (2012) and Resident Evil: Damnation (2012).
Dead Space: Downfall is designed as a prequel to the first Dead Space game and was released a mere two weeks after the first game premiered. It tells the backstory of how the Necromorphs came to be aboard the Ishimura, the problems caused by the removal of the Red Marker from Aegis 7 and the captain who was a member of the Church of Unitology. (Certainly, this is not a film that requires you to have absorbed masses of game backplay canon in order to enjoy it as a standalone film). Dead Space belongs to a variety of Survival Horror games that have become their own genre since Resident Evil (1996) and its ilk. With its spaceship setting, what the film ends up resembling on screen is fairly much another copy of Alien (1979) with a crew facing alien nasties hiding in a ships darkened corridors.
The animation is average in terms of quality. The set-up for the film seems typical of the Alien-inspired genre and leads one to expect nothing too standout. Before sitting down, your first thought is that gore and splatter lacks the same viscerality and just doesnt work as effectively when it comes to animation in comparison to live-action. This is perhaps why the film goes to such an extreme to compensate. Ones expectations are abruptly blown away when it comes to the first scenes of the possessed creatures tearing apart the dead and gutting dead bodies. As the onslaught intensifies, the film rapidly takes on the level of a phantasmagoric nightmare, tossing up an array of outlandish creatures and pitting the heroes of the show against them in a gore-drenched battle to the death. What the film may lack in the effectiveness of animated gore, it makes up for in terms of intensity and way-out nightmarishness. The film would have been utterly mind-boggling if it were made in live-action; as it is, it is a more than solid and satisfying entry.
There was a further Dead Space film with Dead Space: Aftermath (2011). As with both of these films, they have made with attention to and fit in closely in terms of continuity to the games canon.
Film online in several parts beginning here:-