JUSTICE LEAGUE: CRISIS ON TWO EARTHS
Crisis on Two Earths was the second film spinoff for the Justice League. It was originally planned in 2004 as a standalone film Justice League: When Worlds Collide, which would have bridged the gap between the Justice League animated seriess second seasons and the shows reworking and expansion with Justice League Unlimited in its third season. We still get here, for instance, the introduction of a number of the other Justice League members at the end as part of the extended roster that we had in Justice League Unlimited. For various reasons, When Worlds Collide did not go ahead but was later revived as the second of the Justice League films following the retro Justice League: The New Frontier (2008). The characters here are drawn in the way they were in the tv series, not the Silver Age likenesses we had in The New Frontier, although the film does throw out the African-American Green Lantern Guy Gardner that we had in the tv series in favour of the more well-known Hal Jordan incarnation. The team behind this went onto produce a number of other Justice League films with Justice League: Doom (2012), Justice League: The Flashpoint Paradox (2013), Justice League: War (2014), Justice League: Throne of Atlantis (2015), Justice League: Gods and Monsters (2015), Justice League vs Teen Titans (2016) and Justice League Dark (2017).
The history of DCs superhero titles is littered with numerous speculative issues, pendant series and spinoffs where various writers and artists have decided to mess around with the familiar and create what if scenarios and different takes on the familiar in particular DCs Elseworlds imprint, which include alternate ventures such as where Batman takes place in Victorian England, is a pirate or becomes a vampire, where characters were reconceived in terms of German Expressionism, the Arthurian legends, fantasy worlds where they are magicians, where Superman grows up in the Soviet Union, or we get gender-reversed versions of Superman, Batman, Wonder Woman etc. Earth 3 or the Anti-Matter Universe debuted in Justice League of America #29 in 1964 and was based around the concept of asking what if there was an alternate world where instead of becoming superheroes, the various members of the Justice League had become super-villains, known as The Crime Syndicate of America. Over the years, the various writers had fun returning to Earth 3 and elaborating out the various evil counterparts Ultraman (Superman), Owlman (Batman), Superwoman (Wonder Woman), Johnny Quick (The Flash) and Archer (Green Arrow) and later building a team of superheroes based on reversals of the familiar super-villains from standard continuity, as well as constructing an alternate history for the world and characters.
Justice League: Crisis on Two Earths is not based on any specific Crime Syndicate story; it just draws on the idea to create its own story. It is somewhat disappointing in that given the usual brief (75 minute) running time of the DC animated films, the Anti-Matter Universe does not nearly get enough time in terms of back explanation. There is nothing given of its mirror-reversed history, nor the individual stories of the super-villains and how they differ from their standard continuity counterparts. Moreover, there are a good many super-villain characters running around in the background where we have no idea who they are unless we are familiar with DC continuity. You get the feeling that the film was conceived as a Mirror Universe spin on the familiar the concept that various science-fiction series conduct from time to time that began with Star Treks Mirror Mirror (1966) and has turned up in other series such as Doctor Who (1963-89), Star Trek: Deep Space Nine (1992-9), Fringe (2008-13) and The Flash (2014 ) where we get evil counterparts of the well-known characters but that not much has been construed in terms of rationale beyond the idea of seeing dark versions of the familiar characters. The title Crisis on Two Earths gives you the initial impression that the film is going to take on adapting Crisis on Infinite Earths (1986), the massive continuity rewrite that DC conducted to harmonise and modernise their various characters and splinter universes (which would certainly be an exceedingly ambitious idea that one would like to see Bruce Timm and co take on some day).
Certainly, the film kicks in well we see what appears to be Lex Luthor and The Joker engaged in a robbery together, their being pursued before in an abrupt reversal their pursuers are revealed to be evil-looking versions of the DC superheroes. The film has undeniable fun with the various villains. We get to see a mean version of Superman who at one point slaps around the US President. There is also a wonderfully seductive version of Wonder Woman who abducts Batman and turns him into her plaything. Owlman also makes for a fascinatingly complex alternate take on Batman who becomes the real villain of the show during the climactic scenes.
If you suspect that Justice League: Crisis on Two Earths has a story that is too ambitious for itself, what you cannot deny is that the Bruce Timm team produce the superheroic action scenes they do so well. Immediately upon arriving on the alternate Earth, the film pits the Justice League against their counterparts and several Made Men in a knockdown battle that goes on for some ten minutes. Much of the film seems set up to get the various counterparts together for an even more massive climactic battle up against one another, at which the film succeeds most entertainingly.
Bruce Timm and co were clearly enamoured with alternate world takes on the Justice League and later returned to these in Justice League: Gods and Monsters (2015).
Film trailer here