MASS EFFECT: PARAGON LOST
In 2011, Legendary Pictures and producer Thomas Tull acquired the film rights for a proposed live-action film adaptation. In recent years, we have seen a trend with various cinematic and computer game franchises turning to anime as a way of injecting something different into the familiar. The trend was started by the Wachowskis with The Animatrix (2003) and has been followed by other works such as Final Fantasy VII: Advent Children (2005), Highlander: The Search for Vengeance (2007), Batman: Gotham Knight (2008), Resident Evil: Degeneration (2008), Halo Legends (2010), Resident Evil: Damnation (2012), Starship Troopers: Invasion (2012), Iron Man: Rise of Technovore (2013), Resident Evil: Vendetta (2017) and Starship Troopers: Traitor of Mars (2017). Mass Effect takes the same route with Paragon Lost here.
I watched Mass Effect: Paragon Lost and kept trying to piece together the milieu and what was happening. The film is clearly made with the assumption that viewers would be familiar with the videogame universe. Even then, you realise that there is only a single character that appears in one of the videogames Lieutenant Vega who is a supporting character in Mass Effect 3 (the film here is essentially an expansion of the complex character backstory that Vega gets in the game where he was also voiced by Freddie Prinze Jr.), as well as a single scene appearance from the alien archaeologist Liara Tsoni, one of the major characters in Mass Effect 2, who is Treeyas mentor here, as well as references made to Commander Shepard and the starship Normandy.
Mass Effect: Paragon Lost comes as a heavy disappointment. Whatever it was that the games producers were hoping to get out of going anime has only resulted in a film that is delivered down around the level of a routine production line animated tv episode. Everything in the film feels like it is written and directed to cliche formula. The action scenes are generic shoot-ups that strain at cliches of military action and feel even more tired and conducted without any feeling when you have Starship Troopers: Invasion, which excelled in this very field, in recent memory. Though the aliens are highly original creations in the videogame, here they are nothing more than ugly mugs and/or the good old modern Star Trek standby of regular humans with blue faces and a few lumps on the head. The characters are stock cutouts written with no depth. The only recognisable name among the voice cast is that of Freddie Prinze Jr., which brings back uncomfortable association with one other disastrous military videogame adaptation that he appeared in, the live-action Wing Commander (1999). Even though the film here seems to have been written for adults there is certainly some adult four-letter language at various points what has been delivered is a film that seems made only with kid audiences in mind.
Still the film does have a downbeat ending that gets it rated slightly higher than it would have necessarily where the hero must make the choice to sacrifice hundreds of colonists in order to protect the vital intel that he has obtained on the enemy and is haunted by the decision afterwards. Any other film especially the mooted Mass Effect live-action adaptation would almost certainly have aimed for a most upbeat ending where Vega strives with all he has to affect a last minute rescue or else decides that the lives of the colonists are more important. You can only commend the film for taking the path not paved by the easy choices.