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Alas, one of the people who have failed to capitalize on Akira has been Katsuhiro Otomo himself. In the 17 years between Akira and Steamboy, Katsuhiro Otomo made one-and-a-third other films the live-action horror film World Apartment Horror (1991) and a segment of the anime anthology Memories (1995). Otomos name has been attached to a number of other anime in various regards he started production on Roujin Z (1991) but departed; wrote Rintaros Metropolis (2001); and has had all sorts of nebulous titles like special adviser and general supervisor on Perfect Blue (1998) and Spriggan (1998). Steamboy is Katsuhiro Otomos first fully-fledged return to animation as director since Akira. Steamboy took 10 years to make and with a $22 million budget was the most expensive anime ever made. While Katsuhiro Otomo ventured into Cyberpunk futures and extraordinary visions of mass destruction in Akira, Steamboy travels in completely the opposite direction and is a vision of a mass destruction set in a retro world. Here Katsuhiro Otomo ventures into the genre of Steampunk, a thematic subgenre within literary science fiction that emerged in the mid-1990s. As Cyberpunk had done, projecting imagined futures based on the burgeoning computer technologies of the 1980s, Steampunk likewise projected backwards to derive an imagined world based on the technology of the late 19th Century following the Industrial Revolution and just prior to the advent of electricity. Steampunk created a world that seemed like a future imagined by Victorian engineers all steam and whirring clockwork technology, bolted boilerplates and brass fittings and peopled by elegant English aristocracy and Dickensian street urchins. The progenitors of Steampunk were literary works such as Harry Harrisons A Transatlantic Tunnel, Hurrah! (1972), Michael Moorcocks Oswald Bastable series and K.W. Jeters Morlock Nights (1979). Since then the genre has grown with a number of writers such as Jeter, James Blaylock and China Mieville regularly working within it, even a variety of role-playing games such as Space: 1889 and GURPS Steampunk and the popularity of the League of Extraordinary Gentlemen graphic novels. One of the unacknowledged sources of the Steampunk genre was actually the fad for Jules Verne and H.G. Wells film adaptations during the 1950s/60s with the likes of 20,000 Leagues Under the Sea (1954), The Fabulous World of Jules Verne (1958), From the Earth to the Moon (1958), The Time Machine (1960), Master of the World (1961) and The First Men in the Moon (1964), which all begat the Victorian retro-technology look long before the literary genre came along. There have been minor sporadic appearances of Steampunk technology before in films like Young Sherlock Holmes (1985) and Atlantis: The Lost Empire (2001) and tvs The Secret Adventures of Jules Verne (1999-2000). Although, there has been a surprising preponderance of Wild West Steampunk adventures on film a genre that has never taken off on the literary page with the likes of tv series such as The Wild, Wild West (1965-9), The Adventures of Brisco County, Jr. (1993) and Legend (1995) and the film Back to the Future Part III (1990). The nearest point of comparison between what Katsuhiro Otomo does with Steamboy might be with William Gibson and Bruce Sterlings collaboration on the novel The Difference Engine (1990), which has become one of the acknowledged classics of literary Steampunk. Gibson and Sterling were both the leading voices of Cyberpunk fiction and felt that in order to further their implied social critique the logical place to go was to extend their milieu backwards and create a similar vision using retro-Victorian technology. In similar ways, Steamboy is Akira having been extended backwards it is the same vision of mass destruction and a similar story taken from a Cyberpunk future and translated to a retro-Victorian milieu. Expectedly, Katsuhiro Otomo creates a visually stunning film with Steamboy. He and his designers apparently spent some months in the UK studying the architecture and technology at various museums. There is an authenticity to the film, with faithful recreations of the buildings of Victorian London The Crystal Palace, St Pauls, London Bridge and the halls of the London Expo. Steamboy allows Otomo to do what Otomo does like no other creating animated vistas of mass destruction. There are some dazzling early sequences, particularly with Ray riding his steam monocycle and pursued up onto the railway tracks by a steam tractor and the glorious vision of a dirigible coming down to snatch the carriage up into the air. Otomo is in his element in the second half of the film where he creates incredible visions of battleships along the Thames, rickety steam-powered flying machines and backpacks, battalions of armoured steam soldiers and the stunning images of the giant steam-powered battle palace rising up over the city of London and crushing buildings beneath its feet. Not to mention images of often hauntingly poetic beauty like the dome of a crystal palace shattering into thousands of tiny shards as it topples or of a dirigible surreally frozen inside a wave of ice. The extended climactic sequence does perhaps go on a little too long the American English-language dubbed version removes some 15 minutes of running time from these sequences nevertheless, Steamboy is a Katsuhiro Otomo film and does exactly what Katsuhiro Otomo does best offer up mass-destruction on a truly epic, mind-boggling scale. While Steamboy is in many ways the apocalyptic vision of mass destruction that we saw in Akira translated into retro-Victoriana, the one noticeable thing is that Katsuhiro Otomo takes a strong moral position on all the devastation. Akira seemed to offer up all the mass destruction without any particular moral viewpoint, excepting perhaps that of seeing it all arrayed for viewer pleasure. On the other hand, Steamboy asks questions about the moral rightness of the technology on display. On one hand, Otomo gives us the military-industrial complex and their viewing of the technology of mass destruction as grist for profit making. Here Otomo sees that the vision that glorifies technological progress is only one that masks an inevitable ruthless capitalist exploitation. On the other hand, we see the British Empire who have a more noble purpose in mind but are ultimately seen as wanting to appropriate the weaponry for the purposes of nationalistic might. Otomo roundly criticizes either side and the whole film is about a struggle to find a morally right purpose for the application of the technology. Perhaps in the end, the scenes where the arms are demonstrated to foreign bidders and the heros struggle for an individualistic moral position does seem informed more by 20th Century attitudes that 19th Century ones. And it is certainly a very Japanese moral position a British version of the story would almost certainly have sided with the rightness of the Empire in these matters, but having been made in an ardently pacifist and demilitarized country like Japan the very idea of national military power is strongly decried. Following Steamboy, Katsuhiro Otomo next went onto make Bugmaster (2006), a live-action film about a wandering shaman who exorcises bug-like demonic spirits.
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